01:37:27 by
qbismSU | Views: 29 | Comments: 2
This is a thread I copied (text only) from quakesrc.org long ago describing how to add monsters to qfusion. I never tried it, and sadly it's the only thread I have from quakesrc.
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The time now is Sun Sep 11, 2005 11:58 pm
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Monsters in QFusion
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Typhontaur
Vore
Joined: 13 Apr 2004
Posts: 1877
PostPosted: Wed Mar 09, 2005 10:28 am Post subject: Monsters in QFusion
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For the more young people: Razz
Code:
- suppressed line
+ additional line
We put that we want to put one old knowledge of ours: Infantry of Quake2, naturally.
The insertion of the code doesn't differ so much from that native, we have only to adapt
the various fields of the entity.
This monster, that we will go to insert, will serve as base for other monsters of our invention to insert then in qfusion.
If we want to also have the monsters in multiplayer, then we do this way:
in g_monster.c
Code:
qboolean monster_start (edict_t *self)
{
- if (deathmatch->integer)
- {
...