NetRadiant setup for Quake 1
If you've been aggravated with setting up Quake with Radiant in the past, now's a good time to take another look with a current NetRadiant version. Much easier, at least for Windows.
1. Download and unzip the latest NetRadiant build from here:
http://ingar.satgnu.net/gtkradiant/As of this writing, netradiant-20100214-win32.zip
2. Find a simple example .map file and it's .wad(s) for testing.
3. Put your .wad files in the /ID1 directory and .map files in ID1/maps, or in your mod directory if making a mod.
4. Open the map. There it is!
5. Edit and save, no need for map translation tool.
6. Long story short, it's simplest to run the compiling outside of NetRadiant. But if you want to try building from the menu: Copy your bsp, vis, and light compiling tools of choice to the NetRadiant folder. In the /q1.game folder, edit default_build_menu.xml to point build program vars to the compiling tools:
<var name="bsp">"[RadiantPath]qbsp"</var>
<var name="vis">"[RadiantPath]vis"</var>
<var name="light">"[RadiantPath]light"</var>
Note that the build console won't show any messages by default. This can be turned on by checking "build process monitor" in settings, but it will kick out after a few seconds. Would like to find a way to modify this behavior.
Resources:
Ingar's NetRadian
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