qbism February 09, 2010, 03:17:34 AM
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  • stats Total Posts: 15
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xx Qfusion | 08 Feb 10
15:42:09 by franqutrass | Views: 3 | Comments: 1

Hi i have a question like can put enemies to Qfusion like Quake 2 or Quake 1


xx Quake1 Tool Tips | 07 Feb 10
03:38:27 by qbismSU | Views: 9 | Comments: 0

Handy reference-


                                         Quake1 Tool Tips
                                         ================
                               by Bengt Jardrup, v0.19 Jan 12 2007
                               ===================================

<=================================== Purpose Of This Document ===================================>

This document is mainly aimed at the experienced Quake1 mapper (or player) and is intended as an
aid in developing maps and to get a better understanding of the build process. You won't find any
descriptions of basic mapping concepts and many terms are not explained here.

The Q1 tools described can be found at http://user.tninet.se/~xir870k and are highly recommended.
Some of the descriptions may fit other tools as well. See also the readme file for each tool.


<============================= Warning/Error Messages Of Build Tools ============================>

This list is far from complete, there are many more warning/error messages.

QBSP

  WARNINGS

    "Brush not closed on line x"
    Might be critical since the reported brush can cause bsp corruption. Identify brush and repair
    as necessary.
    
    "Brush plane with no normal on line x"
    Might be critical since the reported brush faces are
...


xx qfusion monster tutorial thread | 07 Feb 10
01:37:27 by qbismSU | Views: 29 | Comments: 2

This is a thread I copied (text only) from quakesrc.org long ago describing how to add monsters to qfusion.  I never tried it, and sadly it's the only thread I have from quakesrc.

Part 1:

Code:
news tutorials forums articles registries links
  

The time now is Sun Sep 11, 2005 11:58 pm  View unanswered posts,    Search  
Monsters in QFusion
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic   QuakeSRC.org Forum Index -> Tutorials
View previous topic :: View next topic  
Author Message
Typhontaur
Vore


Joined: 13 Apr 2004
Posts: 1877


PostPosted: Wed Mar 09, 2005 10:28 am    Post subject: Monsters in QFusion Reply to topic Reply with quote
For the more young people: Razz
Code:

   -   suppressed line
   +   additional line  


We put that we want to put one old knowledge of ours: Infantry of Quake2, naturally.
The insertion of the code doesn't differ so much from that native, we have only to adapt
the various fields of the entity.
This monster, that we will go to insert, will serve as base for other monsters of our invention to insert then in qfusion.


If we want to also have the monsters in multiplayer, then we do this way:

in g_monster.c

Code:

qboolean monster_start (edict_t *self)
{
-   if (deathmatch->integer)
-   {...


xx QUAKE GRAPHICS EDITING FAQ | 03 Feb 10
20:22:16 by qbismSU | Views: 14 | Comments: 0

This looks handy...

                 Welcome to the QUAKE GRAPHICS EDITING FAQ!  
                              Ver. 1.2  4/14/98
           *NEW* with simpler language for the mentally challenged
                      *even NEWer* with more information
                               by Dan Bickell
                             danbickell@loop.com

This document covers the editing and creation of graphics to be used in the
incredibly amazing and stupendous id software game QUAKE.  Quake is perhaps
the single most editable game that currently exists, and the ways in which
the game can be altered are numerous.  Within this "FAQ", we will focus
soley upon the editing of graphics to be used in the game.  We will explore
the entire process of creating or editing "skins" for the  3D models in Quake
and textures for the walls and ceilings in Quake levels.

Yes, this is a real FAQ (frequently asked questions). All of the questions
are real questions that people have asked me in email.  (Well, at least most
of them)

Contents:
*-denotes new or expanded material as of v.1.2
         I. Skins
            A. What is a skin?
            B. How do I create or edit a skin?
               1. How do I get the graphics to edit? -
                  a. .pak file basics part 1
                  b. extracting the skin
               2. Wh
...


xx Avidemux 2.5.2 released | 06 Jan 10
23:46:12 by sR34L | Views: 41 | Comments: 1

A new version of Avidemux was released just before Christmas.  This version corrected some "smearing" problems I had when resizing mp4 video.  It also crashed a little less when I didn't want to do h264 in "safe" mode.  ("Safe" mode often puts audio out of sync.)

Also good- menu improvements, including buttons to switch preview between input video and the filtered output.  Or was that always there?

Avidemux - http://fixounet.free.fr/avidemux/news.html




* Recent Posts
Re: Qfusion by qbismSU
[February 08, 2010, 11:23:18 PM]


Qfusion by franqutrass
[February 08, 2010, 03:42:09 PM]


Quake1 Tool Tips by qbismSU
[February 07, 2010, 03:38:27 AM]


Re: qfusion monster tutorial thread by qbismSU
[February 07, 2010, 01:40:25 AM]


Re: qfusion monster tutorial thread by qbismSU
[February 07, 2010, 01:38:27 AM]


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