Screenshots of the DOS port of Super8, from the DOSBOX emulator. The maps are Venividifuzi (SPARTUS10.BSP), Quoth E1M1 and E1M2 remakes, and “Plumbers Don’t Wear Ties” (APSP2.BSP). Veni is about the largest map I’ve been able to load off-hand based on a 64Mb memory limitation. APSP2 is also big, and additionally runs with the Quoth mod.


The DOS port carries over most Super8 features:

  • Big maps (within 64Mb memory limit)
  • Transparent water
  • Transparent particles
  • Skyboxes loaded from TGA images (palettized on the fly)
  • Scorch marks
  • Fisheye mode
  • Map name, demo name, and command line completion

ASM from classic WinQuake is used where possible, in particular for drawspans, the main rendering bottleneck.
32-bit DOS is required (win95 I think?) I’ve only tested this on DOSBOX.  If anyone tries it on a different emulator or FreeDOS, let me know!  I’m going to try making a FreeDOS bootable USB stick.

The build number in-game says 42 but it’s really 46.  I expect to do at least one update to this port, anyway.

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