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<title>qbism meta media | Posted News</title>
<link>http://qbism.com</link>
<description>dev game news image aggregator video craft retro tech art</description>
<pubDate>Tue, 18 Jun 2013 07:35:20 EDT</pubDate>
<language>en</language>
<item>
	<title><![CDATA[CATDAMMIT! first, official screenshots!]]></title>
	<link>http://qbism.com/story.php?title=catdammit-first-official-screenshots</link>
  <source url="http%3A%2F%2Fwww.moddb.com%2Fnews%2Fcatdammit-first-official-screenshots"><![CDATA[CATDAMMIT! first, official screenshots!]]></source>
	<description><![CDATA[Here are the first three, official screenshots from CATDAMMIT! <br />Here are the first three, official screenshots from CATDAMMIT! ]]></description>
	<pubDate>Tue, 18 Jun 2013 07:35:20 EDT</pubDate>
	<author>func_nooz</author>
	<category>Mods</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=catdammit-first-official-screenshots</guid>
</item>

<item>
	<title><![CDATA[Super Mario 3D World Producer Details Camera And Cat Suits]]></title>
	<link>http://qbism.com/story.php?title=super-mario-3d-world-producer-details-camera-and-cat-suits</link>
  <source url="http%3A%2F%2Fwww.gameinformer.com%2Fb%2Fnews%2Farchive%2F2013%2F06%2F16%2Fsuper-mario-3d-world-producer-details-camera-and-cat-suits.aspx"><![CDATA[Super Mario 3D World Producer Details Camera And Cat Suits]]></source>
	<description><![CDATA[<p></p><br /><p>Super Mario 3D World producer Koichi Hayashida and Nintendo have released two new videos on detailing the game&#39;s new cat suits and camera. Unsurprisingly, one of the main reasons for making MArio&#39;s new cat suits feline-themed is that it&#39;s adorable, as Hayashida explains.</p><br /><p>You will also see the new camera, which allows players to tilt the Wii U GamePad to get a better view of the level.</p><br /><p>You can check out the two videos below.</p><br /><p>(Please visit the site to view this media)</p><br /><p>(Please visit the site to view this media)</p><br /><p>For more on Super Mario 3D World, check out our hands-on preview and our video interview about the game.</p> ]]></description>
	<pubDate>Sun, 16 Jun 2013 18:35:07 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=super-mario-3d-world-producer-details-camera-and-cat-suits</guid>
</item>

<item>
	<title><![CDATA[Video Interview - Retro Returns With Donkey Kong Country: Tropical Freeze]]></title>
	<link>http://qbism.com/story.php?title=video-interview-retro-returns-with-donkey-kong-country-tropical-freeze</link>
  <source url="http%3A%2F%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2013%2F06%2F16%2Fvideo-interview-retro-returns-with-donkey-kong-country-tropical-freeze.aspx"><![CDATA[Video Interview - Retro Returns With Donkey Kong Country: Tropical Freeze]]></source>
	<description><![CDATA[<p></p><br /><p>Fans of &nbsp;Retro Studios have been waiting a long time to hear about the next project from the talented team in Austin, Texas. At E3 2013, Nintendo unveiled that the next title from Retro will be a sequel to 2010&#39;s excellent Donkey Kong Country Returns and it will be called Donkey Kong Country: Tropical Freeze.</p><br /><p>Watch the video below to hear Nintendo&#39;s David Young explain the basic premise for the game and what Retro is adding to the Donkey Kong Country formula.</p><br /><p>(Please visit the site to view this media)</p><br /><p>Visit our&nbsp;E3 News Headquarters&nbsp;for all the stories from the show.</p> ]]></description>
	<pubDate>Sun, 16 Jun 2013 18:35:07 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=video-interview-retro-returns-with-donkey-kong-country-tropical-freeze</guid>
</item>

<item>
	<title><![CDATA[Destructoid's E3 2013 Game of the Show: Titanfall]]></title>
	<link>http://qbism.com/story.php?title=destructoids-e3-2013-game-of-the-show-titanfall</link>
  <source url="http%3A%2F%2Fwww.destructoid.com%2Fdestructoid-s-e3-2013-game-of-the-show-titanfall-256357.phtml"><![CDATA[Destructoid's E3 2013 Game of the Show: Titanfall]]></source>
	<description><![CDATA[<p>Those that managed to play Respawn Entertianment's <em>Titanfall</em> at E3 this year had the ultimate bragging rights. Players were like small-time celebs at evening events, with others asking everything they could about the title. Show attendees ran as fast as they could when the doors opened at the Los Angeles Convention Center just to get in line for the behind-closed-doors showing of the game. This was a totally hands-off experience, but it was still enough to be the talk of the show.&nbsp;</p><br /><p>Few (us included) had a chance to participate in the multiplayer matches that served as demonstration gameplay for the behind-closed-doors showing. If you thought the view-only group was excited about the game, talk to someone that actually played it. Their&nbsp;enthusiasm&nbsp;for the next thing from the <em>Call of Duty</em> creators will rub off on you. This sci-fi mech/solidier shooter is that good.</p><br /><p>We often have a difficult time in picking the standout title from E3, but it seemed a bit easier this year, even with the countless next-gen offerings shown. Repspawn's <em>Titanfall</em> seemed to tower over them all, and for that we've named it our E3 2013 Game of the Show.&nbsp;</p><br /><p><strong>Destructoid is proud to award&nbsp;<em>Titanfall&nbsp;</em>our Game of the Show award for E3 2013.</strong></p>					<p><br />						<br />					</p> ]]></description>
	<pubDate>Sat, 15 Jun 2013 03:35:10 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=destructoids-e3-2013-game-of-the-show-titanfall</guid>
</item>

<item>
	<title><![CDATA[PC Release Dated For Joe Danger, Sequel]]></title>
	<link>http://qbism.com/story.php?title=pc-release-dated-for-joe-danger-sequel</link>
  <source url="http%3A%2F%2Fwww.gameinformer.com%2Fb%2Fnews%2Farchive%2F2013%2F06%2F14%2Fpc-release-dated-for-joe-danger-sequel.aspx"><![CDATA[PC Release Dated For Joe Danger, Sequel]]></source>
	<description><![CDATA[<p></p><br /><p>Hello Games is bringing both of its critically acclaimed Joe Danger titles to PC sooner than you might expect.</p><br /><p>Beginning June 24, Joe Danger and Joe Danger 2: The Movie can be purchased through Steam. Both games support Big Picture mode and gamepad control for optimum couch enjoyment. Hello Games has added mouse/keyboard controls for the controller-disadvantaged, and users can share created levels with each other through built-in Steam Workshop functionality.</p><br /><p>We haven&#39;t gotten our hands on the PC versions quite yet, but unless Hello Games has badly botched the port both titles should be widely enjoyed.</p><br /><p>Pricing information has yet to be announced.</p> ]]></description>
	<pubDate>Sat, 15 Jun 2013 03:35:08 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=pc-release-dated-for-joe-danger-sequel</guid>
</item>

<item>
	<title><![CDATA[Shadow Warrior is silly, old-school FPS fun]]></title>
	<link>http://qbism.com/story.php?title=shadow-warrior-is-silly-old-school-fps-fun</link>
  <source url="http%3A%2F%2Fwww.destructoid.com%2Fshadow-warrior-is-silly-old-school-fps-fun-256276.phtml"><![CDATA[Shadow Warrior is silly, old-school FPS fun]]></source>
	<description><![CDATA[<p>The original <em>Shadow Warrior </em>escaped me completely. History won't repeat itself with the remake&nbsp;in development at Flying Wild Hog (<em>Hard Reset</em>) -- not after some hands-on time with the first-person shooter at E3. The game starts out with protagonist Lo Wang driving his car, singing along to "You've Got the Touch." Clearly, this is not intended to be taken seriously.</p><br /><p>To be frank, watching <em>Shadow Warrior </em>being played wasn't doing the game any favors. Playing it, however, was good ol' fast-paced, stupid fun that long-time FPS players will remember fondly. Even if the guns weren't anything to write home about, the katana was a joy to wield, as was Wang's magic. Among other things, he can heal himself, push enemies to the ground and -- my personal favorite, by far -- launch an energy blast that flies right through foes. There were demon limbs <em>everywhere</em>.</p><br /><p>The attempts at humor didn't connect me with me outside of the aforementioned intro, and that's okay.&nbsp;<em>Shadow Warrior</em>'s gameplay scratched a certain itch; I'm willing to put up with the unfunny bits if I still get to slash demon heads off, which will seemingly never grow old. Can't say I was expecting a whole lot from this new take despite how solid a game <em>Hard Reset </em>was, but this should find an audience in its targeted budget-friendly price range.</p>					<p><br />						<br />					</p> ]]></description>
	<pubDate>Fri, 14 Jun 2013 23:35:07 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=shadow-warrior-is-silly-old-school-fps-fun</guid>
</item>

<item>
	<title><![CDATA[Final Fantasy XIV: A Realm Reborn Continues The Saga]]></title>
	<link>http://qbism.com/story.php?title=final-fantasy-xiv-a-realm-reborn-continues-the-saga</link>
  <source url="http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FRockPaperShotgun%2F%7E3%2Fj8_C9Sm4mu4%2F"><![CDATA[Final Fantasy XIV: A Realm Reborn Continues The Saga]]></source>
	<description><![CDATA[The real world saga of Final Fantasy XIV&#8217;s original disastrous and lurching launch, that is. But it looks like this sorry tale might be in for a happy ending. A Realm Reborn is the MMO&#8217;s relaunch, and Square Enix have gone hell for leather to completely rework the game into a state more acceptable to [...] ]]></description>
	<pubDate>Fri, 14 Jun 2013 23:35:04 EDT</pubDate>
	<author>func_nooz</author>
	<category></category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=final-fantasy-xiv-a-realm-reborn-continues-the-saga</guid>
</item>

<item>
	<title><![CDATA[Flying Bike Will Get You out of a Traffic Jam]]></title>
	<link>http://qbism.com/story.php?title=flying-bike-will-get-you-out-of-a-traffic-jam</link>
  <source url="http%3A%2F%2Ffeeds.technabob.com%2F%7Er%2FTechnabobtechNewsBlog%2F%7E3%2FpyyHFWTGQNM%2F"><![CDATA[Flying Bike Will Get You out of a Traffic Jam]]></source>
	<description><![CDATA[How&#8217;d you like to be able to fly over the traffic while riding your bike to work? This flying bike could be just the ticket. This remote-controlled bike actually left the ground&#8230; ]]></description>
	<pubDate>Fri, 14 Jun 2013 22:35:05 EDT</pubDate>
	<author>func_nooz</author>
	<category>Craft</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=flying-bike-will-get-you-out-of-a-traffic-jam</guid>
</item>

<item>
	<title><![CDATA[All Is Not Well In The Digital Afterlife: Master Reboot]]></title>
	<link>http://qbism.com/story.php?title=all-is-not-well-in-the-digital-afterlife-master-reboot</link>
  <source url="http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FRockPaperShotgun%2F%7E3%2F5DbL8oHqQCg%2F"><![CDATA[All Is Not Well In The Digital Afterlife: Master Reboot]]></source>
	<description><![CDATA[As much as E3 can generate that sad feeling in your socks, it&#8217;s important to remember that our world of gaming is FAR bigger and more interesting than that awful corporate circlejerk. And what better example to land before my eyes than Sarah Crossman&#8217;s Master Reboot. From concept to art style to the wonderful trailer, [...] ]]></description>
	<pubDate>Fri, 14 Jun 2013 08:35:12 EDT</pubDate>
	<author>func_nooz</author>
	<category></category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=all-is-not-well-in-the-digital-afterlife-master-reboot</guid>
</item>

<item>
	<title><![CDATA[Would You Like To See The Evil Within?]]></title>
	<link>http://qbism.com/story.php?title=would-you-like-to-see-the-evil-within</link>
  <source url="http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FRockPaperShotgun%2F%7E3%2FkzkEubR30Vs%2F"><![CDATA[Would You Like To See The Evil Within?]]></source>
	<description><![CDATA[WE KEEP IT IN THIS BRAIN. But you can also see some The Evil Within footage from E3, in the dungeon of this post. Be warned: it&#8217;s a bit grim. Furthermore I don&#8217;t know who that American guy is, or why, but the other one is Pete Hines. They both seem quite nice. Good morning! ]]></description>
	<pubDate>Fri, 14 Jun 2013 08:35:10 EDT</pubDate>
	<author>func_nooz</author>
	<category></category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=would-you-like-to-see-the-evil-within</guid>
</item>

<item>
	<title><![CDATA[Vianney Halter’s Deep Space Tourbillon: Analog Time from Deep Space Nine!]]></title>
	<link>http://qbism.com/story.php?title=vianney-halter%E2%80%99s-deep-space-tourbillon-analog-time-from-deep-space-nine</link>
  <source url="http%3A%2F%2Ffeeds.technabob.com%2F%7Er%2FTechnabobtechNewsBlog%2F%7E3%2FBMNk8Cauz7M%2F"><![CDATA[Vianney Halter’s Deep Space Tourbillon: Analog Time from Deep Space Nine!]]></source>
	<description><![CDATA[I&#8217;m for any watch inspired by science-fiction, but you probably wouldn&#8217;t have guessed that this awesome tourbillon watch, which costs probably as much as your house got its inspiration from Star Trek:&#8230; ]]></description>
	<pubDate>Fri, 14 Jun 2013 08:35:06 EDT</pubDate>
	<author>func_nooz</author>
	<category>Craft</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=vianney-halter%E2%80%99s-deep-space-tourbillon-analog-time-from-deep-space-nine</guid>
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<item>
	<title><![CDATA[Skyward Collapse 1.008-1.009 "Massive Bigness" Released!]]></title>
	<link>http://qbism.com/story.php?title=skyward-collapse-1-008-1-009-massive-bigness-released</link>
  <source url="http%3A%2F%2Fwww.moddb.com%2Fnews%2Fskyward-collapse-1008-1009-massive-bigness-released"><![CDATA[Skyward Collapse 1.008-1.009 "Massive Bigness" Released!]]></source>
	<description><![CDATA[The latest update for Skyward Collapse is absolutely gigantic, adding five groups of new features and lots of other smaller (awesome) stuff.<br />The latest update for Skyward Collapse is absolutely gigantic, adding five groups of new features and lots of other smaller (awesome) stuff. ]]></description>
	<pubDate>Fri, 14 Jun 2013 07:35:10 EDT</pubDate>
	<author>func_nooz</author>
	<category>Mods</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=skyward-collapse-1-008-1-009-massive-bigness-released</guid>
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<item>
	<title><![CDATA[Sure, A Giant Floating Whale, Why Not]]></title>
	<link>http://qbism.com/story.php?title=sure-a-giant-floating-whale-why-not</link>
  <source url="http%3A%2F%2Ffeeds.gawker.com%2F%7Er%2Fkotaku%2Ffull%2F%7E3%2FcdYSZiff06U%2Fstory01.htm"><![CDATA[Sure, A Giant Floating Whale, Why Not]]></source>
	<description><![CDATA[<p class="has-media media-640"></p> <p class="first-text">A skywhale flew near my house once. True story.</p><p>Read more...</p>&nbsp;&nbsp;&nbsp;&nbsp;<br/><br/> ]]></description>
	<pubDate>Fri, 14 Jun 2013 07:35:08 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=sure-a-giant-floating-whale-why-not</guid>
</item>

<item>
	<title><![CDATA[Special Edition Podcast: Naughty Dog's The Last of Us]]></title>
	<link>http://qbism.com/story.php?title=special-edition-podcast-naughty-dogs-the-last-of-us</link>
  <source url="http%3A%2F%2Fwww.gameinformer.com%2Fb%2Fpodcasts%2Farchive%2F2013%2F06%2F13%2Fnaughty-dogs-the-last-of-us-sony-ps3-podcast.aspx"><![CDATA[Special Edition Podcast: Naughty Dog's The Last of Us]]></source>
	<description><![CDATA[<p></p><br /><p>Naughty Dog&#39;s dark survival The Last of Us is one of the year&#39;s greatest games. Listen in to get more of our thoughts on this masterpiece.</p><br /><p>Regular Game Informer Show host Matt Helgeson is joined by special guest editor in chief Andy McNamara for this special edition podcast devoted to The Last of Us.</p><br /><p>This podcast is <b>SPOILER FREE</b>.</p><br /><p>(Please visit the site to view this media)</p> ]]></description>
	<pubDate>Fri, 14 Jun 2013 06:35:08 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=special-edition-podcast-naughty-dogs-the-last-of-us</guid>
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<item>
	<title><![CDATA[Expanding Fronts - Faction Overview - Republic]]></title>
	<link>http://qbism.com/story.php?title=expanding-fronts-faction-overview-republic</link>
  <source url="http%3A%2F%2Fwww.moddb.com%2Fnews%2Fexpanding-fronts-faction-overview-republic"><![CDATA[Expanding Fronts - Faction Overview - Republic]]></source>
	<description><![CDATA[Today we're having a look at the four Sub-Factions available to the Galactic Republic in Expanding Fronts.<br />Today we&#39;re having a look at the four Sub&#45;Factions available to the Galactic Republic in Expanding Fronts. ]]></description>
	<pubDate>Fri, 14 Jun 2013 05:35:05 EDT</pubDate>
	<author>func_nooz</author>
	<category>Mods</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=expanding-fronts-faction-overview-republic</guid>
</item>

<item>
	<title><![CDATA[Blood of the Werewolf Demo out now]]></title>
	<link>http://qbism.com/story.php?title=blood-of-the-werewolf-demo-out-now</link>
  <source url="http%3A%2F%2Fwww.moddb.com%2Fnews%2Fblood-of-the-werewolf-demo-out-now"><![CDATA[Blood of the Werewolf Demo out now]]></source>
	<description><![CDATA[Crossbow, claws, and courage. Classic movies monsters meet white knuckle platforming. <br /><br />In BLOOD OF THE WEREWOLF, you take on the character of Selena, a werewolf whose husband has been murdered and child kidnapped.  You will journey through fifteen levels of white knuckle platforming, fighting the most classic of monsters, and a few new creations, all in the name of vengeance. <br />Crossbow, claws, and courage. Classic movies monsters meet white knuckle platforming. <br /><br />In BLOOD OF THE WEREWOLF, you take on the character of Selena, a werewolf whose husband has been murdered and child kidnapped.  You will journey through fifteen levels of white knuckle platforming, fighting the most classic of monsters, and a few new creations, all in the name of vengeance. ]]></description>
	<pubDate>Thu, 13 Jun 2013 19:35:13 EDT</pubDate>
	<author>func_nooz</author>
	<category>Mods</category>
	<votes>4</votes>
	<guid>http://qbism.com/story.php?title=blood-of-the-werewolf-demo-out-now</guid>
</item>

<item>
	<title><![CDATA[Project Hunter: Some information about the upcoming update]]></title>
	<link>http://qbism.com/story.php?title=project-hunter-some-information-about-the-upcoming-update</link>
  <source url="http%3A%2F%2Fwww.moddb.com%2Fnews%2Fproject-hunter-some-information-about-the-upcoming-update"><![CDATA[Project Hunter: Some information about the upcoming update]]></source>
	<description><![CDATA[The upcoming update brings a lot of innovation in the game. We want to make the game look even cooler and more interesting.<br />The upcoming update brings a lot of innovation in the game. We want to make the game look even cooler and more interesting. ]]></description>
	<pubDate>Thu, 13 Jun 2013 13:35:09 EDT</pubDate>
	<author>func_nooz</author>
	<category>Mods</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=project-hunter-some-information-about-the-upcoming-update</guid>
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<item>
	<title><![CDATA[Cube Arena Demo 1.19 - Multiplayer Loading/Saving, infinite world and more]]></title>
	<link>http://qbism.com/story.php?title=cube-arena-demo-1-19-multiplayer-loadingsaving-infinite-world-and-more</link>
  <source url="http%3A%2F%2Fwww.moddb.com%2Fnews%2Fcube-arena-demo-119-multiplayer-loadingsaving-infinite-world-and-more"><![CDATA[Cube Arena Demo 1.19 - Multiplayer Loading/Saving, infinite world and more]]></source>
	<description><![CDATA[Cube Arena is a futuristic open-world, action/construction game in development for Windows. Players can explore the universe, discover new planets, fight with hundreds of strange creatures and take place in an hostile world. By using Cubik (A 3d tool included into Cube Arena), players can imagine and create new characters, new objects and decors and put them into their game.<br />Cube Arena is a futuristic open&#45;world, action/construction game in development for Windows. Players can explore the universe, discover new planets, fight with hundreds of strange creatures and take place in an hostile world. By using Cubik (A 3d tool included into Cube Arena), players can imagine and create new characters, new objects and decors and put them into their game. ]]></description>
	<pubDate>Thu, 13 Jun 2013 09:35:10 EDT</pubDate>
	<author>func_nooz</author>
	<category>Mods</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=cube-arena-demo-1-19-multiplayer-loadingsaving-infinite-world-and-more</guid>
</item>

<item>
	<title><![CDATA[Savile Row Eyeglasses]]></title>
	<link>http://qbism.com/story.php?title=savile-row-eyeglasses</link>
  <source url="http%3A%2F%2Fwww.eyeframeslenses.com%2FSavile-Row-s%2F1854.htm"><![CDATA[Savile Row Eyeglasses]]></source>
	<description><![CDATA[<p>&lt;!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in; direction: ltr; color: #000000; line-height: 115%; widows: 2; orphans: 2 } 		P.western { font-family: "Calibri", sans-serif; font-size: 11pt; so-language: en-IN } 		P.cjk { font-family: "Times New Roman", serif; font-size: 11pt; so-language: zh-CN } 		P.ctl { font-family: "Times New Roman", serif; font-size: 11pt; so-language: ar-SA } 		A:link { color: #0000ff } 	--&gt;</p><br /><p class="western" style="margin-left: 0.34in; margin-right: -0.62in; text-indent: -0.25in; margin-bottom: 0.14in;" lang="en-IN">&nbsp;&nbsp;&nbsp;  <span style="font-size: small;">If you are looking for a pair of trendy and stylish Savile Row eyeglasses at an affordable and attractive pricing structure, then contact us immediately for the best guidance.</span></p> ]]></description>
	<pubDate>Thu, 13 Jun 2013 05:59:06 EDT</pubDate>
	<author>KaylaWill</author>
	<category>Art + Design</category>
	<votes>4</votes>
	<guid>http://qbism.com/story.php?title=savile-row-eyeglasses</guid>
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	<title><![CDATA[Turn 10 Talks Drivatars, Cars, And Cloud Power In Forza 5]]></title>
	<link>http://qbism.com/story.php?title=turn-10-talks-drivatars-cars-and-cloud-power-in-forza-5</link>
  <source url="http%3A%2F%2Fwww.gameinformer.com%2Fgames%2Fforza_motorsport_5%2Fb%2Fxboxone%2Farchive%2F2013%2F06%2F12%2Fturn-10-talks-drivatars-cars-and-cloud-power-in-forza-5.aspx"><![CDATA[Turn 10 Talks Drivatars, Cars, And Cloud Power In Forza 5]]></source>
	<description><![CDATA[<p></p><br /><p>The team at Turn 10 is demonstrating Forza Motorsport 5 behind closed doors at E3, elaborating on the game&#39;s &quot;Drivatars&quot;, and discussing what cloud computing power means for players.</p><br /><p>Turn 10 is intent on creating the most complete racing experience to date with Forza Motorsport 5, and today I got a glimpse of the game in action, in addition to information about how the game is using cloud networking power to help better the game experience for players.</p><br /><p>The game has always focused on a wide selection of cars, and Turn 10 says it will feature &quot;hunderds&quot; of rides, from ultra-high end machines like the McLaren P1 and Pagini Huayra (which retails for over $1.3 million). You&#39;ll be able to explore your garage more closely now, because the Forza Vista mode, which allows you walk around and inspect in the exterior and interior of your vehicle, is now available for every car (not just the four of the previous game). While we didn&#39;t get to see it, Turn 10 says that the integration of content of the popular Top Gear television series will be even greater, and the game will now have all three of the show&#39;s hosts.</p><br /><p>The cars come from all across the spectrum of the automotive world -- and will now feature open wheel cars from Indy and F1 racing. To make competitive balance better and more organized, Turn 10 has actually divided up the over 50 championship series into eight categories: Exotic, Racing, Vintage, Grand Touring, Sport, Specialized, Sport, and Compact. All in all, the developers promise over 60 hours of career mode content, including bonus events.</p><br /><p>Graphically, the game impresses, running smoothly at 60 frames per second at 1080p resolution -- something Turn 10 worked with Microsoft&#39;s Xbox One design team to make sure was going to be possible. Throughout the show, Turn 10 has emphasized its new physics based materials system, which means that car materials like carbon fiber, steel, and paint all degrade and show wear realistically, right down to the scuff marks on a brake rotor. According to Turn 10, these slight imperfections help decrease the &quot;uncanny valley&quot; effect it feels plagued previous Forzas.</p><br /><p>Cloud and networking technology also plays a major part in Forza 5. Cloud technology will track all your in-game behavior, from driving tendencies to purchasing and customization experiences. The goal is to provide the player with a truly tailored experience. If you like one livery or paint color, the cloud will remember and suggest other similar popular colors or designs. This is also true for car purchases, helping you to more quickly sift through the hundreds of options to find a vehicle you like. User created content will be pushed heavily, and free to download. Content creators will receive payment based on downloads of their work, however.</p><br /><p>Dedicated multiplayer servers should ensure that online races are smooth and stable, and will enable advanced matchmaking that will help you find races where you will be evenly matched. In fact, if you are entering a race where you might have a disadvantage, the cloud will analyze your opponents, and suggest performance and tuning enhancements that will help even the playing field.</p><br /><p>(Please visit the site to view this media)</p><br /><p>The biggest way in which the game uses the cloud is in the new Drivatar system, which essentially creates an AI version of the player. As you play, the game will track your tendencies -- how you take turns, how you handle the brake, etc -- and embed those traits into an AI likeness of you. When other players are logged in and playing single-player matches with AI opponents, your Drivatar will actually be populated in those matches, acting exactly as you would if you were actually playing. Your Drivatar will actually win credits even win you are logged in, which are then available to you in-game.</p><br /><p>The heavy emphasis on cloud technology brings up the inevitable question: Do you have to be connected to the Internet to play Forza 5? The answer to that question is no -- with a slight catch. The game must log in to Xbox Live at least once, but when it does Forza 5 caches car and race data necessary for offline play. So, after that initial connection, you will be able to play Forza offline.</p><br /><p>Seeing the game in action was impressive, it&#39;s as good looking a racer as we&#39;ve seen, and moves extremely fast with little aliasing. Forza has been a dependable series over the years, and the fifth installment should provide all everything you&#39;ve come to expect and much more. Whether the Drivatar system is just PR hype or the next step in AI remains to be seen, but it&#39;s certainly an interesting experiment.</p> ]]></description>
	<pubDate>Thu, 13 Jun 2013 00:35:07 EDT</pubDate>
	<author>func_nooz</author>
	<category>Game News</category>
	<votes>3</votes>
	<guid>http://qbism.com/story.php?title=turn-10-talks-drivatars-cars-and-cloud-power-in-forza-5</guid>
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