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First off, sorry, 'fixbot' and 'func_qbism' are the same person, that being me. Trying to avoid frelling the site when unneeded. Anyway, rather than apply another round of updates to the old super8 blog, I wanted to try something more interactive. Feel free to join in. For now a sort of blog/forum h...
- Mon Aug 31, 2015 1:16 pm
- Forum: Super8
- Topic: Overbrights do not render properly in super8
- Replies: 10
- Views: 21793
See comments on github- generally reset everthing, use latest version, delete old junk, some inconvenient design decisions. The overbrights issue is the one that I'm surprised about. Regarding view model clipping looks like 640x360 resolution? Finally, if everything is 'clean', would you mind postin...
- Tue Aug 04, 2015 3:52 pm
- Forum: IDtech open source archive
- Topic: qbismFusion
- Replies: 0
- Views: 24250
QbismFusion4X.zip QbismFusion_src4X.zip 2004 readme: QbismFusion Version 4.X (final?) Visit the new forum at qbism.com! INTRODUCTION QbismFusion is a complete multi-player game engine based on Quake 2 open source code, but heavily improved to read Quake 3 format maps, models, and shaders. It can ev...