Search found 3 matches

by fixbot
Tue Sep 01, 2015 2:40 am
Forum: Site News
Topic: Welcome to the qbism forum
Replies: 0
Views: 6312

Welcome to the qbism forum

First off, sorry, 'fixbot' and 'func_qbism' are the same person, that being me. Trying to avoid frelling the site when unneeded. Anyway, rather than apply another round of updates to the old super8 blog, I wanted to try something more interactive. Feel free to join in. For now a sort of blog/forum h...
by fixbot
Mon Aug 31, 2015 1:16 pm
Forum: Super8
Topic: Overbrights do not render properly in super8
Replies: 10
Views: 9485

Re: Overbrights do not render properly in super8

See comments on github- generally reset everthing, use latest version, delete old junk, some inconvenient design decisions. The overbrights issue is the one that I'm surprised about. Regarding view model clipping looks like 640x360 resolution? Finally, if everything is 'clean', would you mind postin...
by fixbot
Tue Aug 04, 2015 3:52 pm
Forum: IDtech open source archive
Topic: qbismFusion
Replies: 0
Views: 8547

qbismFusion

QbismFusion4X.zip QbismFusion_src4X.zip 2004 readme: QbismFusion Version 4.X (final?) Visit the new forum at qbism.com! INTRODUCTION QbismFusion is a complete multi-player game engine based on Quake 2 open source code, but heavily improved to read Quake 3 format maps, models, and shaders. It can ev...