Search found 6 matches

by Hellser
Sat Nov 19, 2016 10:11 pm
Forum: Super8
Topic: Super8 v288 release
Replies: 8
Views: 10397

Re: Super8 v288 release

Downloaded and tested, looks great! Shame that the offset can't be applied to multiplayer. The addition of the water, slime and lava opacity is very nice too. Keep up the great work!
by Hellser
Sat Nov 19, 2016 12:21 pm
Forum: Super8
Topic: Super8 v288 release
Replies: 8
Views: 10397

Re: Super8 v288 release

Nice! But.. it would appear the release on github lacks the .exe :shock:
by Hellser
Sun Nov 13, 2016 10:14 am
Forum: Super8
Topic: scr_ofs and multiplayer
Replies: 2
Views: 3892

Re: scr_ofs and multiplayer

It's your source port, and I understand if you want it (lava) transparent. Just for me, it's rather odd to see it. Also, anything to fix the viewmodel position at this point will be lovely. Super8 is a damn nice engine, and I've been recommending it to everyone that I can who has interest in Quake f...
by Hellser
Sat Nov 12, 2016 12:46 am
Forum: Super8
Topic: scr_ofs and multiplayer
Replies: 2
Views: 3892

scr_ofs and multiplayer

Upon joining a multiplayer server, scr_ofs doesn't seem to apply anymore. If this is to deter from cheating, I understand. But it seems that qbism likes to hide the weapon, even if the weapon height is set to high. I would like to note, this (weapon height under Gameplay...) doesn't even apply when ...
by Hellser
Wed Jun 29, 2016 12:02 pm
Forum: Super8
Topic: No Water Alpha in v282
Replies: 2
Views: 5161

Re: No Water Alpha in v282

I've got it working now, thanks. I'm rather new still to all of this.
by Hellser
Tue Jun 28, 2016 11:53 am
Forum: Super8
Topic: No Water Alpha in v282
Replies: 2
Views: 5161

No Water Alpha in v282

I'm new to using this port and all of my Google-fu has turned up nothing. Obviously, there is an option for Water alpha, but it seems, for me, it doesn't want to work. Regardless if the console variable is set to r_wateralpha 0 or 1 (assuming, totally translucent, totally opaque). Edit: It seems thi...