Why does fog of the same density and color value look so much different
in qbism super them quakespasm? My fog setting in both super 8 and
quakespasm is .25 .0 .0 .0. I am trying to achieve the look of super 8
while having the distance fog look of silent hill.
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This is a list of feature request that I hope you consider. 1 low resolutions like 320x240 stretched. 2 Affine textures option 3 Adjustable FPS cap 4 CRT filter • scan lines • Noise • Blur • Color Fringing • animated roll bar to simulate a malfunctioning CRT 5 option to have short view distance like...