Search found 85 matches

by func_qbism
Sat Jan 02, 2021 12:06 pm
Forum: Super8
Topic: Fog looks diffrent on super 8.
Replies: 1
Views: 219

Re: Fog looks diffrent on super 8.

Cool idea but super8 may not be capable. This is a range limitation of the fog lookup tables of the engine IIRC, either to optimize speed or just lazy math.
by func_qbism
Wed Dec 23, 2020 5:48 pm
Forum: General Discussion
Topic: enable hibernate on Linux Mint 19, or "brick ur install newb"
Replies: 2
Views: 28491

Re: enable hibernate on Linux Mint 19, or "brick ur install newb"

... so far, hibernate has been working well in Mint 20 with current updates.
by func_qbism
Wed Dec 23, 2020 5:17 pm
Forum: General Discussion
Topic: chocolate peanut fudge
Replies: 0
Views: 186

chocolate peanut fudge

INGREDIENTS 1 can Sweetened Condensed milk (14 ounces) 1 1/2 cups (1 12 ounce bag) semi-sweet chocolate chips 1/2 cup peanut butter 1 cup marshmallows 1 teaspoon vanilla extract 1/4 cup peanuts 1/4 cup dark chocolate chips INSTRUCTIONS Butter a square pan and line with parchment paper for easy remov...
by func_qbism
Thu Jul 16, 2020 11:35 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6039

Re: quake2 code tidbits

Quake 2 tech mini-library: FAQ. In-depth when Q2 was new http://www.quake2.com/q2faq.html Source Code Review https://fabiensanglard.net/quake2/ Game DLL Documentation https://docs.google.com/viewer?url=https%3A%2F%2Fwww.quakewiki.net%2Farchives%2Fqdevels%2Ffiles%2Fq2doc.doc Cinematics Uncovered http...
by func_qbism
Thu Jul 16, 2020 11:01 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6039

Re: quake2 code tidbits

Original Q2 qdata scripts
by func_qbism
Thu Jul 16, 2020 10:45 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6039

Re: quake2 code tidbits

Team radio mod from an inside3d tutorial, might be interesting: Created By: Achilles eMail: achilles@inside3d.com Difficulty Scale: Intermediate Alright, what were going to do in this Tutorial is add a Team Radio feature. What this means is the players can now use pre-recorded .WAV files to send aud...
by func_qbism
Wed Jul 15, 2020 11:16 pm
Forum: Quake 2 dev
Topic: q2tools-220 release
Replies: 3
Views: 29798

Re: q2tools-220 release

07-15-2020 release: Adjustable sample nudge value. This is the fractional distance from face center when extra samples are used (-extra). Higher values are generally smoother. Lower values can sometimes reduce light leakage at small brushes. Default is 0.25, range is 0.0 to 1.0. Add line number to b...
by func_qbism
Sun Jul 12, 2020 11:09 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6039

Re: quake2 code tidbits

DirectQII with source by mh (Direct Q2)
DirectQII 2012-11-29.zip
DirectQII
(667.51 KiB) Downloaded 254 times
by func_qbism
Sun Jul 12, 2020 10:34 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6039

quake2 code tidbits

Q2 cd audio bug fix Post by Barnes on insideqc Some q2 engines (q2e, bers@q2) under win8.1 or high have bug in cd audio code - no realtime value change, code return error To fix in CDAudio_GetMixerVolume found mxControlDetails.cbDetails = sizeof(mxValue); and cange to mxControlDetails.cbDetails = si...
by func_qbism
Fri Feb 14, 2020 12:21 am
Forum: Quake 2 dev
Topic: q2tools-220 release
Replies: 3
Views: 29798

Re: q2tools-220 release

"smooth" (phong shading) and "extra' test map examples below. smooth takes an angle threshold parameter. 'smooth 46' will smooth inside angles up to 46 degrees and outside angles 134 degrees and up (180-46 = 134). 'smooth 0' is no smoothing. Interesting angle range is roughly 25 to 65 degrees. qrad3...