Search found 89 matches

by func_qbism
Wed Feb 24, 2021 10:32 pm
Forum: General Discussion
Topic: Cut-throat Solitaire: exciting new multi-player card game
Replies: 0
Views: 431

Cut-throat Solitaire: exciting new multi-player card game

During many evenings of lock-down last fall, a friend and I invented AFAIK a new variation of two- (or three- or four-) player solitaire. It can be very frenetic with opportunities to unload large stacks of cards onto an opponent. The game is potentially rife with cheating, or perhaps rather "honest...
by func_qbism
Sun Jan 24, 2021 1:51 pm
Forum: General Discussion
Topic: Why does 8-bit Quake look so good?
Replies: 1
Views: 852

Re: Why does 8-bit Quake look so good?

This essay really nails the "how" of a color rendition strategy that many perceive, but which few may be able to explain why it's preferred. Just like classic software Quake's pre-baked table, Super8 generates color lookup tables based on squared color matching. Squared comparisons put more weight o...
by func_qbism
Sun Jan 24, 2021 11:51 am
Forum: Super8
Topic: startdemos issues
Replies: 3
Views: 707

Re: startdemos issues

IIRC there have to be the same quantity or more for overrides. If 3 startdemos in quake.rc, then 3 demos or more must be set on the command line. Not great behavior. Might be a reason or might have been reluctance to touch crusty code. Possibly the odd behavior is why Quakespasm disables by default....
by func_qbism
Sun Jan 24, 2021 11:14 am
Forum: Super8
Topic: behavior of the -game2 switch
Replies: 3
Views: 701

Re: behavior of the -game2 switch

Definitely a documentation error. I just now corrected this in the console commands post. The behavior of the switches makes sense from the standpoint that saved games and screenshots will always be in the -game directory.
by func_qbism
Sat Jan 02, 2021 12:06 pm
Forum: Super8
Topic: Fog looks diffrent on super 8.
Replies: 1
Views: 419

Re: Fog looks diffrent on super 8.

Cool idea but super8 may not be capable. This is a range limitation of the fog lookup tables of the engine IIRC, either to optimize speed or just lazy math.
by func_qbism
Wed Dec 23, 2020 5:48 pm
Forum: General Discussion
Topic: enable hibernate on Linux Mint 19, or "brick ur install newb"
Replies: 2
Views: 28817

Re: enable hibernate on Linux Mint 19, or "brick ur install newb"

... so far, hibernate has been working well in Mint 20 with current updates.
by func_qbism
Wed Dec 23, 2020 5:17 pm
Forum: General Discussion
Topic: chocolate peanut fudge
Replies: 0
Views: 367

chocolate peanut fudge

INGREDIENTS 1 can Sweetened Condensed milk (14 ounces) 1 1/2 cups (1 12 ounce bag) semi-sweet chocolate chips 1/2 cup peanut butter 1 cup marshmallows 1 teaspoon vanilla extract 1/4 cup peanuts 1/4 cup dark chocolate chips INSTRUCTIONS Butter a square pan and line with parchment paper for easy remov...
by func_qbism
Thu Jul 16, 2020 11:35 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6563

Re: quake2 code tidbits

Quake 2 tech mini-library: FAQ. In-depth when Q2 was new http://www.quake2.com/q2faq.html Source Code Review https://fabiensanglard.net/quake2/ Game DLL Documentation https://docs.google.com/viewer?url=https%3A%2F%2Fwww.quakewiki.net%2Farchives%2Fqdevels%2Ffiles%2Fq2doc.doc Cinematics Uncovered http...
by func_qbism
Thu Jul 16, 2020 11:01 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6563

Re: quake2 code tidbits

Original Q2 qdata scripts
by func_qbism
Thu Jul 16, 2020 10:45 pm
Forum: Quake 2 dev
Topic: quake2 code tidbits
Replies: 4
Views: 6563

Re: quake2 code tidbits

Team radio mod from an inside3d tutorial, might be interesting: Created By: Achilles eMail: achilles@inside3d.com Difficulty Scale: Intermediate Alright, what were going to do in this Tutorial is add a Team Radio feature. What this means is the players can now use pre-recorded .WAV files to send aud...