Search found 89 matches
- Wed Feb 24, 2021 10:32 pm
- Forum: General Discussion
- Topic: Cut-throat Solitaire: exciting new multi-player card game
- Replies: 0
- Views: 482
Cut-throat Solitaire: exciting new multi-player card game
During many evenings of lock-down last fall, a friend and I invented AFAIK a new variation of two- (or three- or four-) player solitaire. It can be very frenetic with opportunities to unload large stacks of cards onto an opponent. The game is potentially rife with cheating, or perhaps rather "honest...
- Sun Jan 24, 2021 1:51 pm
- Forum: General Discussion
- Topic: Why does 8-bit Quake look so good?
- Replies: 1
- Views: 897
Re: Why does 8-bit Quake look so good?
This essay really nails the "how" of a color rendition strategy that many perceive, but which few may be able to explain why it's preferred. Just like classic software Quake's pre-baked table, Super8 generates color lookup tables based on squared color matching. Squared comparisons put more weight o...
- Sun Jan 24, 2021 11:51 am
- Forum: Super8
- Topic: startdemos issues
- Replies: 3
- Views: 756
Re: startdemos issues
IIRC there have to be the same quantity or more for overrides. If 3 startdemos in quake.rc, then 3 demos or more must be set on the command line. Not great behavior. Might be a reason or might have been reluctance to touch crusty code. Possibly the odd behavior is why Quakespasm disables by default....
- Sun Jan 24, 2021 11:14 am
- Forum: Super8
- Topic: behavior of the -game2 switch
- Replies: 3
- Views: 754
Re: behavior of the -game2 switch
Definitely a documentation error. I just now corrected this in the console commands post. The behavior of the switches makes sense from the standpoint that saved games and screenshots will always be in the -game directory.
- Sat Jan 02, 2021 12:06 pm
- Forum: Super8
- Topic: Fog looks diffrent on super 8.
- Replies: 1
- Views: 428
Re: Fog looks diffrent on super 8.
Cool idea but super8 may not be capable. This is a range limitation of the fog lookup tables of the engine IIRC, either to optimize speed or just lazy math.
- Wed Dec 23, 2020 5:48 pm
- Forum: General Discussion
- Topic: enable hibernate on Linux Mint 19, or "brick ur install newb"
- Replies: 2
- Views: 28834
Re: enable hibernate on Linux Mint 19, or "brick ur install newb"
... so far, hibernate has been working well in Mint 20 with current updates.
- Wed Dec 23, 2020 5:17 pm
- Forum: General Discussion
- Topic: chocolate peanut fudge
- Replies: 0
- Views: 387
chocolate peanut fudge
INGREDIENTS 1 can Sweetened Condensed milk (14 ounces) 1 1/2 cups (1 12 ounce bag) semi-sweet chocolate chips 1/2 cup peanut butter 1 cup marshmallows 1 teaspoon vanilla extract 1/4 cup peanuts 1/4 cup dark chocolate chips INSTRUCTIONS Butter a square pan and line with parchment paper for easy remov...
- Thu Jul 16, 2020 11:35 pm
- Forum: Quake 2 dev
- Topic: quake2 code tidbits
- Replies: 4
- Views: 6609
Re: quake2 code tidbits
Quake 2 tech mini-library: FAQ. In-depth when Q2 was new http://www.quake2.com/q2faq.html Source Code Review https://fabiensanglard.net/quake2/ Game DLL Documentation https://docs.google.com/viewer?url=https%3A%2F%2Fwww.quakewiki.net%2Farchives%2Fqdevels%2Ffiles%2Fq2doc.doc Cinematics Uncovered http...
- Thu Jul 16, 2020 11:01 pm
- Forum: Quake 2 dev
- Topic: quake2 code tidbits
- Replies: 4
- Views: 6609
Re: quake2 code tidbits
Original Q2 qdata scripts
- Thu Jul 16, 2020 10:45 pm
- Forum: Quake 2 dev
- Topic: quake2 code tidbits
- Replies: 4
- Views: 6609
Re: quake2 code tidbits
Team radio mod from an inside3d tutorial, might be interesting: Created By: Achilles eMail: achilles@inside3d.com Difficulty Scale: Intermediate Alright, what were going to do in this Tutorial is add a Team Radio feature. What this means is the players can now use pre-recorded .WAV files to send aud...