qbism Super8 is a gritty software-rendering 3D engine based on Makaqu and other GPL Quake source code.
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Last post by func_qbism
Mon Jul 18, 2016 12:55 am
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PAK88 won't activate?
Replies: 1
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hardrockbluesky » Tue Oct 26, 2021 7:09 pm
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Hey, I've been playing Quake for the first time through with super8 and I love it after trying all the software based engines I could find. But I decided to...
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Colored light .lit files (and transparent water .vis files) are not included in the pak. Get them here:
id1_litvis.zip is for the original maps. Somewhere on...
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Last post by func_qbism
Tue Nov 02, 2021 11:13 pm
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behavior of the -game2 switch
Replies: 4
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Joel B » Tue Jan 19, 2021 1:50 pm
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Hi, quick question (I hope). The readme says:
-game2 – set additional game dir on top of game. Handy for modding.
...which seems to say that assets in the...
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Currently playing through the new episode by Machine Games: Dimension of the Machine. No errors running with Super8 so far.
To get it to run via Steam I...
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Last post by o n o d a
Sat Aug 21, 2021 4:06 pm
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Arcane Dimensions quake.rc overflows cmd_text
Replies: 1
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Joel B » Mon Jan 25, 2021 1:21 am
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Arcane Dimensions 1.8 ships with a quake.rc file that's fairly important for its correct operation, as does any mod made with the AD SDK (such as the recent...
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Interestingly, it looks like I have to cut the filesize down to 5779 or fewer chars for it to execute correctly.
(edit: I guess because it is in turn exec'ing...
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Last post by Joel B
Wed Jan 27, 2021 12:28 am
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startdemos issues
Replies: 3
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Joel B » Tue Jan 19, 2021 10:53 pm
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More questions and maybe bug reporting. FYI the reason I'm running across some of these things is that I'm investigating what it would take to make super8 work...
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FWIW in Quakespasm (and related) engines, it does seem to work OK to specify some arbitrary number of startdemos on the command line.
Not a big deal though; I...
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Last post by Joel B
Sun Jan 24, 2021 9:57 pm
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Arcane Dimension
Replies: 6
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func_qbism » Tue Dec 29, 2015 11:51 pm
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EDIT 2: Looks like a fix. See below. Pending verification
Despite crashing (due to unsupported qc or asset feature?) got a couple screens of 'Start' and...
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To confirm, Super8 is compatible with enemy randomizer aka chaos difficulty included in Arcane Dimensions 1.80p1.
Those who've already run id maps to death,...
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Last post by o n o d a
Sat Jan 09, 2021 11:33 pm
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Fog looks diffrent on super 8.
Replies: 1
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quake0 » Thu Dec 31, 2020 4:04 pm
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Why does fog of the same density and color value look so much different
in qbism super them quakespasm? My fog setting in both super 8 and
quakespasm is .25 .0...
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Cool idea but super8 may not be capable. This is a range limitation of the fog lookup tables of the engine IIRC, either to optimize speed or just lazy math.
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Last post by func_qbism
Sat Jan 02, 2021 12:06 pm
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scr_ofs and multiplayer
Replies: 3
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Hellser » Sat Nov 12, 2016 12:46 am
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Upon joining a multiplayer server, scr_ofs doesn't seem to apply anymore. If this is to deter from cheating, I understand. But it seems that qbism likes to...
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Are people still using Super8 or is another engine all the rage nowadays?
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Last post by Weilen
Wed Apr 17, 2019 11:19 am
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Super8 v288 release
Replies: 8
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func_qbism » Sat Nov 19, 2016 2:41 am
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Super8 v288 release
New in build 288
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Individual water, slime, and lava transparency like other modern engines. Console variables:...
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Can we check out your multiplayer somewhere, Vonnegut?
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Last post by SimonMul
Mon Oct 22, 2018 6:28 am
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Feature request
Replies: 3
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quake0 » Mon Feb 27, 2017 4:07 am
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This is a list of feature request that I hope you consider.
1 low resolutions like 320x240 stretched.
2 Affine textures option
3 Adjustable FPS cap
4 CRT...
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A way to get some of these effects might be ReShade on one of the hardware-render (glquake) engines. People have configured scanlines, CRT, etc. (There's even...
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Last post by func_qbism
Thu Feb 08, 2018 12:58 pm
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Major color overhaul
Replies: 25
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func_qbism » Mon Jan 25, 2016 11:09 pm
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In progress: This drastically changes the look of super8. Color distortion is greatly reduced. It may be a new engine name.
qbs8_002.jpg qbs8_013.jpg...
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I think this excellent bingo bonuses list is fixed, or at least better:
It looks completely different with the color overhaul.
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Last post by LucianoP
Mon Aug 28, 2017 2:06 am
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Thanks for this port!
Replies: 2
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VGA » Thu Jan 26, 2017 2:44 pm
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Thanks for the work you put into this port, I like this kind of aesthetics, meta-nostalgic as you put it. I have a couple of annoyances to report, please note...
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1. Yeah... console text doesn't scale.
2. 'r_stains 1' in console will turn on stainmaps.
3. That command is from original Quake and has been removed. You can...
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Last post by func_qbism
Sat Jan 28, 2017 12:36 pm
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video capture
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func_qbism » Wed Jan 04, 2017 7:45 am
Overview of super8 built-in video capture and recording features:
It works for both realtime and demo playback. Two ways to record from demo-
1. use...
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Last post by func_qbism
Wed Jan 04, 2017 7:45 am
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Unable to set resolution to my monitor?
Replies: 4
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squillward » Mon Jul 25, 2016 5:11 am
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Hi everyone,
I'm new to quake, but am enjoying it so far with super8. Unfortunately, there is no option for a resolution of 1920x1080 in the Video menu, and I...
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Test build: qbism.super8.v286.zip
In the video menu, modes are listed in descending resolution now. Hi-res modes first. The menu is still limited to 40 modes...
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Last post by func_qbism
Sat Aug 20, 2016 12:59 am
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No Water Alpha in v282
Replies: 2
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Hellser » Tue Jun 28, 2016 11:53 am
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I'm new to using this port and all of my Google-fu has turned up nothing. Obviously, there is an option for Water alpha, but it seems, for me, it doesn't want...
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I've got it working now, thanks. I'm rather new still to all of this.
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Last post by Hellser
Wed Jun 29, 2016 12:02 pm
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Super8 v282 release
Replies: 2
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func_qbism » Mon Jun 06, 2016 1:44 am
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Download here:
New in build 282
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Changes in this release: FIXES!
Fix EF_ROTATE in demos (rotating pickup items)
Fix nolerp list
Fix...
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The resolution menu in this build doesn't show any resolutions besides 4:3 and the higher res ones are unplayably slow.
Have you tried deleting super8.cfg and...
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Last post by func_qbism
Wed Jun 29, 2016 12:51 am
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v278 release
Replies: 2
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func_qbism » Sat Apr 02, 2016 6:08 pm
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Build 278
See the readme :)
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Sorry to hear that. I was actually able to connect and play over LAN via wifi with this release. Now, I did have the server itself wired directly to the...
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Last post by func_qbism
Wed May 18, 2016 10:07 pm
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v238 released
Replies: 5
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func_qbism » Sun Sep 20, 2015 12:13 am
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Super8 v238 fixes pixel aspect and view model issues when status bar background is active.
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Thank you for all clarifications.
I hope you'll enjoy Linux Mint so much to switch the development on Linux! ;D
By the way I get a systematic crash on Windows...
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Last post by antiriad
Wed Mar 02, 2016 1:53 pm
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cvar_t cl_beams_quakepositionhack feature request from L3gend
Replies: 1
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func_qbism » Wed Dec 30, 2015 2:04 am
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From cl_tent.c
// if coming from the player, update the start position
if (b->entity == cl.viewentity)
{
// Manoel Kasimier - begin
// This keeps the angle of...
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test build. Please report any issues here or on the quakeone 'Quake 1.5' thread.
qbismS8-test-01-02-16.zip
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Last post by func_qbism
Sat Jan 02, 2016 1:19 pm
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Overbrights do not render properly in super8
Replies: 10
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Woolie Wool » Sun Aug 30, 2015 12:26 am
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I was playing through the first episode of Quake in DOS v1.06 (installed straight from an OEM CD I got with a joystick in 1998) and noticed the lighting in the...
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This engine is a good start! It runs much faster than WinQuake Mark V at 1280x720, and CD music seems to work better. However, it seems to have some completely...
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Last post by Woolie Wool
Tue Sep 08, 2015 6:44 pm
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Super8 on Steam?
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func_qbism » Wed Sep 02, 2015 11:26 pm
...well, MENTIONED on Steam:
Updated recently to include bsp2 support, cool. Other interesting items from the web-
Quake engine overview
ReShade preset...
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Last post by func_qbism
Wed Sep 02, 2015 11:26 pm
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Map Jam 6
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func_qbism » Tue Aug 25, 2015 3:04 am
Haven't played through this set, but I had to check out the epic views of EricW and Tronyn's entry:
qbs8_006.jpg
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Last post by func_qbism
Tue Aug 25, 2015 3:04 am
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super8 move
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func_qbism » Tue Aug 04, 2015 4:45 pm
The original Super8 blog has been frozen. This forum is now the place for news and comments. :)
qbism Super8 is a gritty software-rendering 3D engine on a GPL...
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Last post by func_qbism
Tue Aug 04, 2015 4:45 pm
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Old versions of Super8
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func_qbism » Tue Aug 04, 2015 4:23 pm
A few old releases:
qbismS8_0046.zip
qbismS8_0079.zip
qbismS8_0140.zip
qbism-Super8-v185.zip
qbism-Super8-v231.zip
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- 20877 Views
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Last post by func_qbism
Tue Aug 04, 2015 4:23 pm
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