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Re: Major color overhaul

Posted: Thu Feb 18, 2016 11:44 pm
by func_qbism
Another pixel-doubler attempt.
1. Fix a possible crash if there are more than 40 video modes.
2. Attempt a windowed mode before giving up.
3. List all video modes in S8report.txt. This is found in either the main id1 folder, or the mod folder if playing a mod. Please attach if reporting a crash or bug.
qbism super8 v270.zip
(456.98 KiB) Downloaded 343 times

Re: Major color overhaul

Posted: Sun Feb 21, 2016 10:57 am
by func_qbism
Next will be a 'beta' release. A few additional items may be considered-
Bring back r_colorsaturation cvar.
Custom hud element location adjustment through cvars. Cheesy but easy.
Ignore sv_cheats in singleplayer, if no repercussions.
Opaque particles cvar?

Re: Major color overhaul

Posted: Sat Feb 27, 2016 8:57 am
by Vonnegut
Howdy! Loving this Quake engine, just found it last night. Feels nice and solid, less floaty than the gl engines. I've been trying to setup a dedicated server with this engine for multiplayer deathmatch and I keep getting an error when the first client connects to the server that crashes the server / disconnecting the client. The console on the client has a error that states "can't find track00" or something close to that. I can post the exact error later today. Have you ever tried using this engine for multiplayer and or setup a dedicated server on windows using this engine?

Re: Major color overhaul

Posted: Sun Feb 28, 2016 7:03 pm
by func_qbism
I've played multiplayer, but not as a dedicated server in a long time. If you post the error I'll take a look. On the server there may be a s8report.txt file in id1 folder with a message as well.
The 'can't find track' on the client is just a music track.

Re: Major color overhaul

Posted: Mon Feb 29, 2016 12:11 am
by Vonnegut
I get a APPCRASH on the server when i connect with the client:

Problem signature:
Problem Event Name: APPCRASH
Application Name: qbismS8.exe
Application Version: 0.0.0.0
Application Timestamp: 00030000
Fault Module Name: qbismS8.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00030000
Exception Code: c0000005
Exception Offset: 00033413
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

and here is s8report from the server:

>>>>>>>>>>> SUPER8 BUILD 270 DIAGNOSTICS REPORT <<<<<<<<<<<<
Time: 23:13:52 Feb 18 2016

Status: Normal exit.

>>>>> system information:
Operating system: Windows 7. Version number 6.1
Processor architecture: Intel x86
Processor revision: 10759
Number of processors: 2
Page size: 4096
Processor type: 586

>>>>> graphics:
current video mode: 4
available modes:
mode: 0 resolution: 640 x 480 windowed
mode: 1 resolution: 1024 x 768 windowed
mode: 2 resolution: 1280 x 720 windowed
mode: 3 resolution: 800 x 600 windowed
mode: 4 resolution: 1024 x 768
mode: 5 resolution: 512 x 384 stretched

>>>>> cvars that are different from super8 defaults:
m_side[value] Strafe speed with mouse.
Value: 1.5 Default: 0.8 Saved in super8.cfg: yes

m_forward[value] Forward and reverse mouse speed.
Value: 1.5 Default: 1 Saved in super8.cfg: yes

sensitivity[value] Sets mouse sensitivity.
Value: 4 Default: 6 Saved in super8.cfg: yes

Warning - do not set directly.
Value: Vonnegut Default: player Saved in super8.cfg: yes

crosshair_color[0-17] 0-15 are built-in colors, 16 is crosshair_custom1, and 17 is crosshair_custom2.
Value: 6 Default: 12 Saved in super8.cfg: yes

r_part_scale[value] Particle scale.
Value: 0.8 Default: 1.0 Saved in super8.cfg: yes

vid_fullscreen_mode[value] Initial fullscreen mode.
Value: 11 Default: 4 Saved in super8.cfg: yes

vid_mode[value] Video mode.
Value: 4 Default: 2 Saved in super8.cfg: yes

hostname[name] Name of server.
Value: M7 Default: UNNAMED Saved in super8.cfg: no

cmdline[string] command line read by stuffcmds for dynamic mod loading.
Value: Default: 0 Saved in super8.cfg: no

registered[0/1] 0 is shareware, 1 is full game version.
Value: 1 Default: 0 Saved in super8.cfg: no

gamma [value] Sets the darkness level. Lower values are brighter. Recommended range is 0.7 to 1.3.
Value: 0.85 Default: 0.95 Saved in super8.cfg: yes

crosshair[0-5] Crosshair type. 0 is off.
Value: 3 Default: 2 Saved in super8.cfg: yes

Re: Major color overhaul

Posted: Mon Feb 29, 2016 12:14 am
by Vonnegut
Forgot to say that the client doesn't crash just dumps to the console with the message:
"can't find music file track00".

Re: Major color overhaul

Posted: Tue Mar 01, 2016 10:10 pm
by func_qbism
Thanks, I was able to duplicate this. In fact both client and server crashed simultaneously for me. It's going to take some digging. For now, could try proquake or other dedicated server.

Re: Major color overhaul

Posted: Sat Mar 05, 2016 3:35 pm
by Vonnegut
Gotcha, I'm using DarkPlaces for now. I think the super8 software render looks WAY better :)

Re: Major color overhaul

Posted: Mon Mar 07, 2016 9:25 pm
by func_qbism
I think this will fix the networking issue:
qbism super8 v274.zip
(457.57 KiB) Downloaded 374 times
Also won't look weird anymore with original maps or old maps with non-vised water. But can fake water alpha with r_novis 1 and sv_novis 1 in the console (works for single-player only).

Re: Major color overhaul

Posted: Wed Mar 09, 2016 6:29 am
by Vonnegut
Thanks for working on this!

Network play still not working for me, here are some screenshots of the issue now. No more crashing on the server or client, but now the client just gets stuck at console.

http://chattypics.com/files/serverviewJ ... i50sfa.jpg

http://chattypics.com/files/clienterror ... 88pbnw.jpg

Now the server/client don't crash, but the client will not connect correctly, see the second screenshot for error.

When running dedicated server there is no S8report.txt generated.

I tried running a listen server as well, and that did not work.

FROM CLIENT:
>>>>>>>>>>> SUPER8 BUILD 274 DIAGNOSTICS REPORT <<<<<<<<<<<<
Time: 21:07:42 Mar 7 2016

Status: Normal exit.

>>>>> system information:
Operating system: Windows 7. Version number 6.1
Processor architecture: Intel x86
Processor revision: 7685
Number of processors: 4
Page size: 4096
Processor type: 586

>>>>> graphics:
current video mode: 1
available modes:
mode: 0 resolution: 640 x 480 windowed
mode: 1 resolution: 1024 x 768 windowed
mode: 2 resolution: 1280 x 720 windowed
mode: 3 resolution: 800 x 600 windowed
mode: 4 resolution: 640 x 480
mode: 5 resolution: 720 x 480
mode: 6 resolution: 360 x 240 stretched
mode: 7 resolution: 720 x 576
mode: 8 resolution: 360 x 288 stretched
mode: 9 resolution: 800 x 600
mode: 10 resolution: 400 x 300 stretched
mode: 11 resolution: 1024 x 768
mode: 12 resolution: 512 x 384 stretched
mode: 13 resolution: 1152 x 864
mode: 14 resolution: 576 x 432 stretched
mode: 15 resolution: 1280 x 720
mode: 16 resolution: 640 x 360 stretched
mode: 17 resolution: 1280 x 768
mode: 18 resolution: 640 x 384 stretched
mode: 19 resolution: 1280 x 800
mode: 20 resolution: 640 x 400 stretched
mode: 21 resolution: 1280 x 960
mode: 22 resolution: 640 x 480 stretched
mode: 23 resolution: 1280 x 1024
mode: 24 resolution: 640 x 512 stretched
mode: 25 resolution: 1360 x 768
mode: 26 resolution: 680 x 384 stretched
mode: 27 resolution: 1366 x 768
mode: 28 resolution: 683 x 384 stretched
mode: 29 resolution: 1600 x 900
mode: 30 resolution: 800 x 450 stretched
mode: 31 resolution: 1600 x 1024
mode: 32 resolution: 800 x 512 stretched
mode: 33 resolution: 1600 x 1200
mode: 34 resolution: 800 x 600 stretched
mode: 35 resolution: 1680 x 1050
mode: 36 resolution: 840 x 525 stretched
mode: 37 resolution: 1920 x 1080
mode: 38 resolution: 960 x 540 stretched
mode: 39 resolution: 1920 x 1200

>>>>> cvars that are different from super8 defaults:
m_side[value] Strafe speed with mouse.
Value: 1.5 Default: 0.8 Saved in super8.cfg: yes

m_forward[value] Forward and reverse mouse speed.
Value: 1.5 Default: 1 Saved in super8.cfg: yes

sensitivity[value] Sets mouse sensitivity.
Value: 4 Default: 6 Saved in super8.cfg: yes

Warning - do not set directly.
Value: Vonnegut Default: player Saved in super8.cfg: yes

crosshair_color[0-17] 0-15 are built-in colors, 16 is crosshair_custom1, and 17 is crosshair_custom2.
Value: 6 Default: 12 Saved in super8.cfg: yes

r_part_scale[value] Particle scale.
Value: 0.8 Default: 1.0 Saved in super8.cfg: yes

vid_fullscreen_mode[value] Initial fullscreen mode.
Value: 11 Default: 4 Saved in super8.cfg: yes

vid_mode[value] Video mode.
Value: 1 Default: 2 Saved in super8.cfg: yes

hostname[name] Name of server.
Value: mb64 Default: UNNAMED Saved in super8.cfg: no

cmdline[string] command line read by stuffcmds for dynamic mod loading.
Value: Default: 0 Saved in super8.cfg: no

registered[0/1] 0 is shareware, 1 is full game version.
Value: 1 Default: 0 Saved in super8.cfg: no

gamma [value] Sets the darkness level. Lower values are brighter. Recommended range is 0.7 to 1.3.
Value: 0.85 Default: 0.95 Saved in super8.cfg: yes

crosshair[0-5] Crosshair type. 0 is off.
Value: 3 Default: 2 Saved in super8.cfg: yes

FROM SERVER:
when running dedicated server there is no S8report.txt generated.

When I ran the server as a listen server this is what the s8report looks like,

>>>>>>>>>>> SUPER8 BUILD 274 DIAGNOSTICS REPORT <<<<<<<<<<<<
Time: 21:07:42 Mar 7 2016

Status: Normal exit.

>>>>> system information:
Operating system: Windows 7. Version number 6.1
Processor architecture: Intel x86
Processor revision: 10759
Number of processors: 2
Page size: 4096
Processor type: 586

>>>>> graphics:
current video mode: 4
available modes:
mode: 0 resolution: 640 x 480 windowed
mode: 1 resolution: 1024 x 768 windowed
mode: 2 resolution: 1280 x 720 windowed
mode: 3 resolution: 800 x 600 windowed
mode: 4 resolution: 1024 x 768
mode: 5 resolution: 512 x 384 stretched

>>>>> cvars that are different from super8 defaults:
m_side[value] Strafe speed with mouse.
Value: 1.5 Default: 0.8 Saved in super8.cfg: yes

m_forward[value] Forward and reverse mouse speed.
Value: 1.5 Default: 1 Saved in super8.cfg: yes

sensitivity[value] Sets mouse sensitivity.
Value: 4 Default: 6 Saved in super8.cfg: yes

Warning - do not set directly.
Value: Vonnegut Default: player Saved in super8.cfg: yes

crosshair_color[0-17] 0-15 are built-in colors, 16 is crosshair_custom1, and 17 is crosshair_custom2.
Value: 6 Default: 12 Saved in super8.cfg: yes

r_part_scale[value] Particle scale.
Value: 0.8 Default: 1.0 Saved in super8.cfg: yes

r_ambient[value] Set minimum value for map lighting.
Value: 12 Default: 15 Saved in super8.cfg: no

vid_fullscreen_mode[value] Initial fullscreen mode.
Value: 11 Default: 4 Saved in super8.cfg: yes

vid_mode[value] Video mode.
Value: 4 Default: 2 Saved in super8.cfg: yes

hostname[name] Name of server.
Value: M7 Default: UNNAMED Saved in super8.cfg: no

pr_checkextension[0/1] Warning- set internally by the engine. Enable qc check for extensions.
Value: 99 Default: 0 Saved in super8.cfg: no

coop[0/1] Toggles coop mode.
Value: 1 Default: 0 Saved in super8.cfg: no

skill [0-3] – Set the skill level of the game.
Value: 2 Default: 1 Saved in super8.cfg: no

teamplay[0/1] Toggles teamplay.
Value: 2 Default: 0 Saved in super8.cfg: no

cmdline[string] command line read by stuffcmds for dynamic mod loading.
Value: Default: 0 Saved in super8.cfg: no

registered[0/1] 0 is shareware, 1 is full game version.
Value: 1 Default: 0 Saved in super8.cfg: no

gamma [value] Sets the darkness level. Lower values are brighter. Recommended range is 0.7 to 1.3.
Value: 0.85 Default: 0.95 Saved in super8.cfg: yes

crosshair[0-5] Crosshair type. 0 is off.
Value: 3 Default: 2 Saved in super8.cfg: yes