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Re: Major color overhaul

Posted: Fri Mar 11, 2016 12:01 am
by func_qbism
Thanks for the reports and screenshots. I was able to duplicate this, but got the server running with -heapsize. It also took several tries to get connected, but I'm doing wifi server with wifi client, so I'm blaming that. heapsize is the only memory command recognized by super8.
Try: qbismS8.exe -dedicated -heapsize 256000 BTW, it is not needed to set IP at startup unless you have multiple network adapters on one computer. Type status in the console to see IP.

Re: Major color overhaul

Posted: Tue Mar 15, 2016 9:10 pm
by Vonnegut
I got it working, seems it was a issue with my quake directory I was trying to use. I grabbed a "fresh" copy of a quake directory from a fresh steam install of quake and now everything is working!!!! Thanks a bunch man, love this engine!

Re: Major color overhaul

Posted: Tue Mar 15, 2016 11:14 pm
by Vonnegut
Well that was short lived, so I can connect once, after that I get the same error as I did before. If I restart the dedicated server I can connected again, once.

Re: Major color overhaul

Posted: Thu Mar 17, 2016 8:45 pm
by func_qbism
I was able to connect/ reconnect to other servers on the internet so it looks like a server issue. I'm guessing the server isn't really releasing the slot after player disconnects, and may be treating the new connection attempt as a duplicate. I will explore that possibility.

Re: Major color overhaul

Posted: Sat Apr 02, 2016 6:06 pm
by func_qbism
I think this is fixed, or at least better:
https://github.com/qbism/super8/releases/tag/v278

Re: Major color overhaul

Posted: Mon Aug 28, 2017 2:06 am
by LucianoP
func_qbisrm wrote:
Sat Apr 02, 2016 6:06 pm
I think this is dieting thoughts is fixed, or at least better:
It looks completely different with the color overhaul.