super8 move

qbism Super8 is a gritty software-rendering 3D engine based on Makaqu and other GPL Quake source code.
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func_qbism
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super8 move

Post by func_qbism » Tue Aug 04, 2015 4:45 pm

The original Super8 blog http://super8.qbism.com has been frozen. This forum is now the place for news and comments. :)
qbism Super8 is a gritty software-rendering 3D engine on a GPL Quake source code chassis. Experience meta-nostalgic 8-bit graphics with unexpected modern features, like support for epic Big Maps. The project started as a fork of Makaqu 1.3 and later added enhancements from many other sources… plus a few unique features of it’s own.

Download the latest Super8: https://github.com/qbism/super8/releases
Unzip into your quake folder.

Older versions at groups/super8/forum/topic/old-super8-builds/

Additional development discussion at forums.inside3d.com or maybe http://forums.insideqc.com
Makaqu on google code and tumblr

Highlights:
  • Plays most modern Quake “Big Maps” that require enhanced engine limits and extensions.
    Physics and movement fixes for a smoother experience.
    Colored lighting using standard “.lit” files. The color is processed in a unique way to maximize speed.
    Cool effects like scorch marks, transparent water and particles, and skymaps.
    High-resolution, automatically detects available modes.
    Modernized to play nice with weird laptop screen resolutions and Windows XP/ Vista/ 7.
    Record demos directly to xvid, mp4, divx, or other avi-compatible formats.
    Handy console helpers like tab-completion of map names and commands.
    Fisheye mode!
    Engine code is highly portable… ported to Flash, DOS, and runs in Linux under Wine.
Built-in video recording suitable for Youtube upload:
[bbvideo=720,500]https://youtu.be/JC09stMpKSo[/bbvideo]
pipes1.gif
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"Ceci Nest Pas Une Pipe" by MFX
Last edited by func_qbism on Sun Feb 19, 2017 11:28 am, edited 1 time in total.
Welcome to Rivendale, Mister Anderson.

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