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Feature request

Posted: Mon Feb 27, 2017 4:07 am
by quake0
This is a list of feature request that I hope you consider.

1 low resolutions like 320x240 stretched.
2 Affine textures option
3 Adjustable FPS cap
4 CRT filter
• scan lines
• Noise
• Blur
• Color Fringing
• animated roll bar to simulate a malfunctioning CRT
5 option to have short view distance like old ps1 games

6 Cube maps
7 Primitive ps1 motion blur

8 Fake depth of field filter Perfectdark
9 Light coronas
10 Black boarders like the evil within

Re: Feature request

Posted: Wed Mar 08, 2017 11:04 pm
by func_qbism
Cool stuff, but no plans currently to add features.

Stretched 2X modes exist. My monitor goes down to 800x600 and I can use the 400x300 stretch. I expect 400 is the minimum it can go without crashing.

I experimented once with motion blur in the Quake2 software engine, simply by blending old and new frames. Movement is so fast that it leaves a lot of artifacts when turning quickly. It may have looked better with multiple frames generated per displayed frames.

Re: Feature request

Posted: Sat Feb 03, 2018 10:15 am
by Tapper
Has your 'no new features' stance changed at all, Func? Because some of the features that Quake0 suggested sounds pretty neat. Are there plans for a new version btw?

Re: Feature request

Posted: Thu Feb 08, 2018 12:58 pm
by func_qbism
A way to get some of these effects might be ReShade on one of the hardware-render (glquake) engines. People have configured scanlines, CRT, etc. (There's even a qbism effect ... ade-super8)

But yeah, mostly spending time on a new game project based on Q2 engine.