palettize test
Posted: Thu Jun 16, 2016 9:36 pm
Quick 'simulation' of pushing GL or SDL buffer through a palette lookup table before swap in dirty attempt to create a software-rendered 8-bit look from a hardware engine. Results are mixed, but not really that software look.
Low-fog areas are not too bad: Thick subtle fog color is badly banded. Dithering would probably help:
Low-fog areas are not too bad: Thick subtle fog color is badly banded. Dithering would probably help: