q2tools-220 release

Quake 2 code and mods
Post Reply
User avatar
func_qbism
Posts: 79
Joined: Tue Aug 04, 2015 1:51 pm
Contact:

q2tools-220 release

Post by func_qbism » Mon Jun 04, 2018 12:45 pm

Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.
https://github.com/qbism/q2tools-220/releases

I'll eventually follow up with screenshots.
Welcome to Rivendale, Mister Anderson.

User avatar
func_qbism
Posts: 79
Joined: Tue Aug 04, 2015 1:51 pm
Contact:

Re: q2tools-220 release

Post by func_qbism » Mon Apr 01, 2019 12:42 pm

See the release page for a new update. Light intensity tuning, better "-help" for qrad3, and a couple bug fixes.
Welcome to Rivendale, Mister Anderson.

User avatar
func_qbism
Posts: 79
Joined: Tue Aug 04, 2015 1:51 pm
Contact:

Re: q2tools-220 release

Post by func_qbism » Fri Feb 14, 2020 12:21 am

"smooth" (phong shading) and "extra' test map examples below. smooth takes an angle threshold parameter. 'smooth 46' will smooth inside angles up to 46 degrees and outside angles 134 degrees and up (180-46 = 134). 'smooth 0' is no smoothing. Interesting angle range is roughly 25 to 65 degrees.

Code: Select all

qrad3 -smooth 0 phongtestmap
pic002.jpg

Code: Select all

qrad3 -smooth 0 -extra phongtestmap
pic004.jpg

Code: Select all

qrad3 -smooth 46 -extra phongtestmap
pic003.jpg
Welcome to Rivendale, Mister Anderson.

Post Reply