Quake II with 8-bit colored lighting ref_soft.dll
Re: Quake II with 8-bit colored lighting ref_soft.dll
Oh cool, I actually tried playing with those settings before and forgot, because I couldn't get it to do very much. But I just cleared the sw_particle* entries from my config and then tried again and it works. Not sure what I did the first time, but OK!
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Re: Quake II with 8-bit colored lighting ref_soft.dll
With this build I can't use custom render modes, at least not my preferred one (1920x1200).
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Re: Quake II with 8-bit colored lighting ref_soft.dll
This build doesn't change the q2dos video code, whatever that max resolution is. 1920x1200... could be a Dell M6300 laptop?Woolie Wool wrote:With this build I can't use custom render modes, at least not my preferred one (1920x1200).
Welcome to Rivendale, Mister Anderson.
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Re: Quake II with 8-bit colored lighting ref_soft.dll
1920x1200 is a standard 16:10 enthusiast monitor. Mine is a Dell U2412M. All of the video modes in q2dos appear to be 4:3.
Never mind I was using the wrong gamex86.dll, forget I said anything!
Never mind I was using the wrong gamex86.dll, forget I said anything!

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Re: Quake II with 8-bit colored lighting ref_soft.dll
Videos of Quake II with the software renderer. Hopefully I will be able to do the whole game like this. It's a shame this renderer can't be paired with a port that supports interface scaling.
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Re: Quake II with 8-bit colored lighting ref_soft.dll
I enjoyed watching these. It's always good to see how an engine looks on someone else's machine.
The video quality is excellent. What did you use for capture, and file format?
I started work on interface scaling based on Yamagi Q2, and might get back to it after the next super8 update.
The video quality is excellent. What did you use for capture, and file format?
I started work on interface scaling based on Yamagi Q2, and might get back to it after the next super8 update.
Welcome to Rivendale, Mister Anderson.
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Re: Quake II with 8-bit colored lighting ref_soft.dll
I use nVidia Shadowplay to record videos, in mp4 format, 1920x1200 @ 60 fps. It's much better than something like Fraps because it uses the GPU to encode the video. New videos are added daily, tonight I will add Unit 2 part 2. This one may be slightly lower quality because I have to stitch together two files because Shadowplay overran the file size limit and split the video, and therefore have to re-encode the whole thing. It would perhaps be a bit better if I were a better player, but not a whole lot I can do about that except practice.