q2tools-220 release
- func_qbism
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q2tools-220 release
Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.
https://github.com/qbism/q2tools-220/releases
I'll eventually follow up with screenshots.
https://github.com/qbism/q2tools-220/releases
I'll eventually follow up with screenshots.
Welcome to Rivendale, Mister Anderson.
- func_qbism
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Re: q2tools-220 release
See the release page for a new update. Light intensity tuning, better "-help" for qrad3, and a couple bug fixes.
Welcome to Rivendale, Mister Anderson.
- func_qbism
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Re: q2tools-220 release
"smooth" (phong shading) and "extra' test map examples below. smooth takes an angle threshold parameter. 'smooth 46' will smooth inside angles up to 46 degrees and outside angles 134 degrees and up (180-46 = 134). 'smooth 0' is no smoothing. Interesting angle range is roughly 25 to 65 degrees.
Code: Select all
qrad3 -smooth 0 phongtestmap
Code: Select all
qrad3 -smooth 0 -extra phongtestmap
Code: Select all
qrad3 -smooth 46 -extra phongtestmap
Welcome to Rivendale, Mister Anderson.
- func_qbism
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Re: q2tools-220 release
07-15-2020 release:
Adjustable sample nudge value. This is the fractional distance from face center when extra samples are used (-extra). Higher values are generally smoother. Lower values can sometimes reduce light leakage at small brushes. Default is 0.25, range is 0.0 to 1.0.
Add line number to brush notifications, useful for Trenchbroom's "Select by Line Number" command.
Rebrand tool names so it's easier to compare output with other tools that use the default names.
'Beta' release. Please report issues on github.
Adjustable sample nudge value. This is the fractional distance from face center when extra samples are used (-extra). Higher values are generally smoother. Lower values can sometimes reduce light leakage at small brushes. Default is 0.25, range is 0.0 to 1.0.
Add line number to brush notifications, useful for Trenchbroom's "Select by Line Number" command.
Rebrand tool names so it's easier to compare output with other tools that use the default names.
'Beta' release. Please report issues on github.
Welcome to Rivendale, Mister Anderson.
- func_qbism
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- Joined: Tue Aug 04, 2015 1:51 pm
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Re: q2tools-220 release
Dev continues. New release 'soon' with_falloff feature thanks to slipyx and looser (but not noticable)texinfo matching for complex maps that hit texinfo limit.
Welcome to Rivendale, Mister Anderson.
- func_qbism
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Re: q2tools-220 release
q2tools-220 04-25-21 release
https://github.com/qbism/q2tools-220/re ... g/04-25-21
Add support for _falloff property on point lights. Adapted from zzsort/blarghrad by slipyx.
Help for maps that hit texinfo limit: Round down vector comparison to 2 decimal places in TexinfosMatch. This reduces texinfo count and still precise enough visually.
Cleaned up extern variables to satisfy gcc10 compiler, which defaults to -fno_common.
BTW, here's a decent build sequence, working in Linux. I put the tools in the game base dir:
https://github.com/qbism/q2tools-220/re ... g/04-25-21
Add support for _falloff property on point lights. Adapted from zzsort/blarghrad by slipyx.
Help for maps that hit texinfo limit: Round down vector comparison to 2 decimal places in TexinfosMatch. This reduces texinfo count and still precise enough visually.
Cleaned up extern variables to satisfy gcc10 compiler, which defaults to -fno_common.
BTW, here's a decent build sequence, working in Linux. I put the tools in the game base dir:
Code: Select all
./4bsp -chop 512 -choplight 32 maps/yourmap
./4vis maps/yourmap
./4rad -extra -subdiv 32 maps/yourmap
Welcome to Rivendale, Mister Anderson.
- func_qbism
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Re: q2tools-220 release
Release 01-10-22
Improve sky edge fix and make a toggle -noedgefix. Re-enable threads in 4rad. High-res (4x standard) lightmaps for QBSP form. Might be fine with the new sky fix. If banding then leave default of 64.
Located at https://github.com/qbism/q2tools-220 as usual.
Improve sky edge fix and make a toggle -noedgefix. Re-enable threads in 4rad. High-res (4x standard) lightmaps for QBSP form. Might be fine with the new sky fix. If banding then leave default of 64.
Located at https://github.com/qbism/q2tools-220 as usual.
Welcome to Rivendale, Mister Anderson.
- func_qbism
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Re: q2tools-220 release
q2tool release 02-19-23 https://github.com/qbism/q2tools-220
Main points: single exe, bugfixes, reverted 4x lightmaps for qbsp (over time preferred the original chunky lightmaps).
Moving forward I'm going to try posting some additional documentation here: https://3v.is/notice/ASqLl2Veho7QL0eX5c
Main points: single exe, bugfixes, reverted 4x lightmaps for qbsp (over time preferred the original chunky lightmaps).
Moving forward I'm going to try posting some additional documentation here: https://3v.is/notice/ASqLl2Veho7QL0eX5c
Welcome to Rivendale, Mister Anderson.