Oh, yeah, and there’s a cvar called ‘sw_transmooth’ that dithers transparent surfaces.
UPDATE- current release and code here: https://github.com/qbism/Quake2-colored-refsoft
Notes about the code- It can be copied into the 3.24 source folder. (Make a backup for this purpose.) But I don’t have VC 6, so I built it with VS 2013 (project included in the ref_soft folder).
This started with the colored light code leilei added to stock Q2. Shaded light was completed among other things with head-scratching and borrowed pieces of engoo. Waterwarp improvement and dithering are from AROS Quake2.
Q: Can The Reckoning run?
A: Try creating a shortcut instead of the .bat file. I do C:\quake2\quake2_324.exe +set game xatrix (I renamed knightmare’s 3.24 to this). Also let the xatrix logo intro vid play through, but can skip the cutscene vid.
Q: How can bilinear (smooth) filtering be disabled for water?
A: sw_transmooth 0

Xatrix Reckoning

Maric’s ‘The Blue Devoid’


That orange. r_lightsaturation = 2