No Water Alpha in v282

qbism Super8 is a gritty software-rendering 3D engine based on Makaqu and other GPL Quake source code.
Post Reply
User avatar
Hellser
Posts: 6
Joined: Tue Jun 28, 2016 11:38 am

No Water Alpha in v282

Post by Hellser » Tue Jun 28, 2016 11:53 am

I'm new to using this port and all of my Google-fu has turned up nothing. Obviously, there is an option for Water alpha, but it seems, for me, it doesn't want to work. Regardless if the console variable is set to r_wateralpha 0 or 1 (assuming, totally translucent, totally opaque).

Edit: It seems this can be fixed by enabling r_novis. Huh.

Edit 2: I see now. Had to do some research into what was going on. Tried to vispatch the maps for Quake but to no avail. Oh well.
Last edited by Hellser on Tue Jun 28, 2016 3:15 pm, edited 2 times in total.

User avatar
func_qbism
Posts: 76
Joined: Tue Aug 04, 2015 1:51 pm
Contact:

Re: No Water Alpha in v282

Post by func_qbism » Wed Jun 29, 2016 12:58 am

Yeah, r_novis is a hack for the original maps but seems to work OK. Vispatch is more "fair" because monsters can see you under water. You may have tried this one, but here's the newest vispatch release I'm aware of: http://vispatch.sourceforge.net/
Welcome to Rivendale, Mister Anderson.

User avatar
Hellser
Posts: 6
Joined: Tue Jun 28, 2016 11:38 am

Re: No Water Alpha in v282

Post by Hellser » Wed Jun 29, 2016 12:02 pm

I've got it working now, thanks. I'm rather new still to all of this.

Post Reply