Fog looks diffrent on super 8.

qbism Super8 is a gritty software-rendering 3D engine based on Makaqu and other GPL Quake source code.
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Fog looks diffrent on super 8.

Post by quake0 » Thu Dec 31, 2020 4:04 pm

Why does fog of the same density and color value look so much different
in qbism super them quakespasm? My fog setting in both super 8 and
quakespasm is .25 .0 .0 .0. I am trying to achieve the look of super 8
while having the distance fog look of silent hill.

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Re: Fog looks diffrent on super 8.

Post by func_qbism » Sat Jan 02, 2021 12:06 pm

Cool idea but super8 may not be capable. This is a range limitation of the fog lookup tables of the engine IIRC, either to optimize speed or just lazy math.
Welcome to Rivendale, Mister Anderson.

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